Using Games in the English Second or Foreign Language classroom
Why should I use games in the classroom?
Games are used as
methods or techniques to involve students in learning. Well-chosen and designed
games are invaluable as they give students a break and at the same time allow
learners to practise language skills. The benefits of games range from cognitive
aspect of language learning to more co-operative group dynamics and as a result
games are highly motivating since they are amusing and at the same time
challenging. Ersoz (2000) states that games can be used to give practice in all
language skills and they can be used to practice many types of
communication.Huyen (2003) identifies the advantages of using games to learn vocabulary in the classroom: a) Games add relaxation and fun, so the learners retain words more easily. b) Games involve friendly competition, so it keeps learners interested and motivated. c) Vocabulary games bring real world context to the classroom. Mei (2000) emphasizes similar points by saying that it encourages active learning, as well as collaboration and interactivity. Interactive learning techniques also hold memory, performance and social benefits. According to I-Jung (2005) the benefits of using games in language-learning include that games are learner centered, encourages creative and spontaneous use of language and foster participatory attitudes of the learners.
Kim (1995) states more general advantages of using games in the classroom and they include:
- Games are a welcome break from the usual routine of the language class.
- They are motivating and challenging.
- Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning.
- Games provide language practice in the various skills- speaking, writing, listening and reading.
- They encourage students to interact and communicate.
- They create a meaningful context for language use.


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