Stands for "Information Technology," and is pronounced "I.T." It refers to anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies. Many companies now have IT departments for managing the computers, networks, and other technical areas of their businesses. IT jobs include computer programming, network administration, computer engineering, Web development, technical support, and many other related occupations. Since we live in the "information age," information technology has become a part of our everyday lives. That means the term "IT," already highly overused, is here to stay.English for Me
Sunday, November 25, 2012
what is IT
Stands for "Information Technology," and is pronounced "I.T." It refers to anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies. Many companies now have IT departments for managing the computers, networks, and other technical areas of their businesses. IT jobs include computer programming, network administration, computer engineering, Web development, technical support, and many other related occupations. Since we live in the "information age," information technology has become a part of our everyday lives. That means the term "IT," already highly overused, is here to stay.Tuesday, November 20, 2012
Adjective Games for Kids
If you are wondering about
the benefits of adjective games for kids, ask any teacher who has employed
them in his or her classroom. Adjective games designed for kids are effective when it comes to
developing a stronger vocabulary. Students seem to learn almost anything more
quickly when the learning process is fun. Furthermore, students learn faster
when they use their new skills often, and games make students want to keep
using adjectives over and over.
Games with objectives can
focus on different skill sets, such as building a complex adjective,
strengthening descriptive skills, honing grammar usage skills, developing
creativity, and boosting critical thinking skills. Don’t tell your kids that
playing adjective games is good for their mental health: they won’t believe you
since these games can be so fun!
Games
to Play in Kindergarten

Kindergarten
teachers utilize games as learning tools in the classroom. Five-year olds learn
best through multi-sensory activities. Since most kindergarten instruction
focuses on math and reading, teachers should choose games that help kids
develop beginning skills in these areas. Teachers can also choose games that
help with social and listening skills and also incorporate games that involve
movement to help students academically and physically.
Read more: Games to Play in Kindergarten | eHow.com http://www.ehow.com/list_5982111_games-play-kindergarten.html#ixzz2CmcwaWnb
Using Games in the English Second or Foreign Language classroom
Why should I use games in the classroom?
Games are used as
methods or techniques to involve students in learning. Well-chosen and designed
games are invaluable as they give students a break and at the same time allow
learners to practise language skills. The benefits of games range from cognitive
aspect of language learning to more co-operative group dynamics and as a result
games are highly motivating since they are amusing and at the same time
challenging. Ersoz (2000) states that games can be used to give practice in all
language skills and they can be used to practice many types of
communication.Huyen (2003) identifies the advantages of using games to learn vocabulary in the classroom: a) Games add relaxation and fun, so the learners retain words more easily. b) Games involve friendly competition, so it keeps learners interested and motivated. c) Vocabulary games bring real world context to the classroom. Mei (2000) emphasizes similar points by saying that it encourages active learning, as well as collaboration and interactivity. Interactive learning techniques also hold memory, performance and social benefits. According to I-Jung (2005) the benefits of using games in language-learning include that games are learner centered, encourages creative and spontaneous use of language and foster participatory attitudes of the learners.
Kim (1995) states more general advantages of using games in the classroom and they include:
- Games are a welcome break from the usual routine of the language class.
- They are motivating and challenging.
- Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning.
- Games provide language practice in the various skills- speaking, writing, listening and reading.
- They encourage students to interact and communicate.
- They create a meaningful context for language use.
English for my
I think grammar learning ought to be combined with conversational practice and vocabulary learning (first fixed thematic conversational phrases, and then free conversational practice on each topic with sentences based on known grammar (to reduce grammar mistakes) alongside learning grammar).
In my opinion learners can learn grammar and practice it in communicative grammar exercises with real life content (with sentences that most likely can be used inreal life situations).
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