Sunday, November 25, 2012

what is IT

Stands for "Information Technology," and is pronounced "I.T." It refers to anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies. Many companies now have IT departments for managing the computers, networks, and other technical areas of their businesses. IT jobs include computer programming, network administration, computer engineering, Web development, technical support, and many other related occupations. Since we live in the "information age," information technology has become a part of our everyday lives. That means the term "IT," already highly overused, is here to stay.
 

Tuesday, November 20, 2012

Welcome



Adjective Games for Kids

 

If you are wondering about the benefits of adjective games for kids, ask any teacher who has employed them in his or her classroom. Adjective games designed for kids are effective when it comes to developing a stronger vocabulary. Students seem to learn almost anything more quickly when the learning process is fun. Furthermore, students learn faster when they use their new skills often, and games make students want to keep using adjectives over and over.

Games with objectives can focus on different skill sets, such as building a complex adjective, strengthening descriptive skills, honing grammar usage skills, developing creativity, and boosting critical thinking skills. Don’t tell your kids that playing adjective games is good for their mental health: they won’t believe you since these games can be so fun!

Games to Play in Kindergarten



 
Karen Hollowell has been teaching since 1994. She is currently teaching kindergarten. She has worked part-time as an online freelance writer since December, 2008. Hollowell earned her Bachelor of Arts in English from the University of Mississippi and her Master of Arts in elementary education from Alcorn State Universi

Kindergarten Games
Kindergarten teachers utilize games as learning tools in the classroom. Five-year olds learn best through multi-sensory activities. Since most kindergarten instruction focuses on math and reading, teachers should choose games that help kids develop beginning skills in these areas. Teachers can also choose games that help with social and listening skills and also incorporate games that involve movement to help students academically and physically.
 
 

 



Using Games in the English Second or Foreign Language classroom

Why should I use games in the classroom?

Games are used as methods or techniques to involve students in learning. Well-chosen and designed games are invaluable as they give students a break and at the same time allow learners to practise language skills. The benefits of games range from cognitive aspect of language learning to more co-operative group dynamics and as a result games are highly motivating since they are amusing and at the same time challenging. Ersoz (2000) states that games can be used to give practice in all language skills and they can be used to practice many types of communication.
Huyen (2003) identifies the advantages of using games to learn vocabulary in the classroom: a) Games add relaxation and fun, so the learners retain words more easily. b) Games involve friendly competition, so it keeps learners interested and motivated. c) Vocabulary games bring real world context to the classroom. Mei (2000) emphasizes similar points by saying that it encourages active learning, as well as collaboration and interactivity. Interactive learning techniques also hold memory, performance and social benefits. According to I-Jung (2005) the benefits of using games in language-learning include that games are learner centered, encourages creative and spontaneous use of language and foster participatory attitudes of the learners.
Kim (1995) states more general advantages of using games in the classroom and they include:
  1. Games are a welcome break from the usual routine of the language class.
  2. They are motivating and challenging.
  3. Learning a language requires a great deal of effort. Games help students to make and sustain the effort of learning.
  4. Games provide language practice in the various skills- speaking, writing, listening and reading.
  5. They encourage students to interact and communicate.
  6. They create a meaningful context for language use.
 



English for my



I think grammar learning ought to be combined with conversational practice and vocabulary learning (first fixed thematic conversational phrases, and then free conversational practice on each topic with sentences based on known grammar (to reduce grammar mistakes) alongside learning grammar).
In my opinion learners can learn grammar and practice it in communicative grammar exercises with real life content (with sentences that most likely can be used inreal life situations).